Student develops gaming technology for scientific research

A PhD student at The University of Manchester has developed a new method and software for using computer game technology for complex scientific and engineering simulations.

Powerful graphics cards, also known as graphic processing units (GPUs), are usually used to create ultrafast gameplay and realistic visuals for games consoles, personal computers, and laptops. But recently, the GPU has emerged as a technology to accelerate scientific simulations, running some applications over 100 times faster than conventional computers.

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